Now 26 roles
v0.5.0 adds nine roles, for 26 in total. They strengthen the smaller sides: the Mad roles, the Jackal's side and the Impostor slots.
New roles
- Mad Mayor (Impostor team, crew slot): its vote counts as several in meetings. To everyone else it looks like a Mayor.
- Mad Stuntman (Impostor team, crew slot): survives kills up to a set number of times.
- Mad Hawk (Impostor team, crew slot): a Madmate with wide vision.
- Worshipper (Impostor team, crew slot): its kill button turns the target into a Madmate. Worshipping an Impostor kills the Worshipper.
- Jackal Friends (Neutral, Jackal's side): sees the Jackal's name in blue and wins when the Jackal wins.
- Evil Hawk (Impostor slot): sees much further than a normal Impostor.
- Evil Nekomata (Impostor slot): when voted out, it takes one of the players who voted for it along.
- Serial Killer (Impostor slot): a very short kill cooldown, but it dies if it goes too long without a kill.
- Samurai (Impostor slot): its kill becomes a "slash", and the players nearby fall one after another.
How to use them
- All of them start at 0 players (off). Set the number on the "Roles" page of the settings tab, or with
/set <role> <count>. - The Sheriff can shoot the new Impostor-slot roles. Whether it can shoot the Mad roles and Jackal Friends depends on the settings (default: it can).
Other fixes
- Match results are listed by team, with the Impostors first.
- Translation no longer mistakes Japanese written only in kanji for Chinese.
- The notices for players use simpler words.